Friday, 1 April 2011

Hunts, Bananas

Hunts completed:one (good); No. of times same hunt completed: twice (bad; but v. quick the second time); No. of Kawaii objects collected: numerous (but some more kawaii than others)

The Albero Kawaii hunt just finished, Albero being a shopping district covering a couple of sims and kawaii being Japanese for Cute. Did it twice since first sent Dimitrova out to do the time consuming stuff untroubled by IMs, then Dimi compiled a handy set of landmarks which she dropped to me.
Am thinking of developing taxonomy of hunts, which could become a faceted classification scheme:
Facet 1: Process: do you have to do something with a HUD BEFORE you get anywhere near the objects, or do you wander about looking for the Hunt object directly? Is there a list of hints and landmarks on a well maintained Hunt website, or are you reliant on some selfless SL resident providing an online walkthru?
Facet 2: Material: are the objects clothing, interior design, plants; steampunk artefacts etc.?
Facet 3: Energy: is the hunt object v. easy to recognise and find, or is it tiny and hidden in obscure corners that you can only discover if you are prepared to spend hours camming under the flooboards and on the roof?
Facet 4: Space: Is the hunt in one shop? one sim? the whole grid? the inifinite metaverse?
Facet 5: Time: Firstly: How long is the hunt on for? Secondly: What's the fastest you can get round?
Facet 6: Matter: At the end of it, are you flitting from item to exquisite item going mwuah mwauh you godlike creators, or have you just got a pile of random junk from shops that couldn't get into any of the quality hunts?

The kawaii would have be classified as follows:
Facet 1: Process: HUD. You attach the HUD, and then you are given a visual clue to tell you where the first hunt object is. When you find the next object, you click it. This fills up a square on your HUD and gives you the next visual clue. Eventually, after you have crashed a zillion times camming and flying round and round the 2 sims, you have a completely filled-in HUD which says "you did it" in English and Japanese. You don't get much help in solving the HUD-oriented problems (would say it rates a "4" on a scale from "no brainer (1)" to "impossible (6)"), but you do get a full landmarked list of shops. And all the landmarks worked!
Facet 2: Materials: Mostly homes and gardens.
Facet 3: Energy: The visual-clue thing was quite tricky, because you have to try and work out where the picture was taken, and if all you can see is grey lag, this means you have zero chance of success. In fact in end rather enjoyed puzzling out clues from roof colour and types of building in background etc., despite zillion crashes. One you have a complete HUD it is easy-peasy, since you then just use the list of links to shops and collect the prize from the entrance of each shop.Facet 4: Space: Over 2 sims.
Facet 5: Time: Two weeks: rather frustrating if those are two really busy weeks.
Facet 6: Matter: Mwuah mwuah.

All I need now is a notation scheme and I could represent any hunt by a string of numbers separated by eccentric punctuation.

The information scientists amongst you will know that I have been ALMOST using the categories devised by the guru Ranganathan for the Colon faceted classification scheme. Alas, whilst I was devising the list I had thought I WAS using them, but I see now that "Process" should be "Personality" and "Material" shouldn't be in it at all. And to think I used to teach that stuff. Still, I can't be bothered to change it, so this is officially my revision of Ranganathan's work, for application to SL hunts.
Realise have left out cost element (most hunts are free, but increasingly there are 1 Linden or 10 Linden hunts), perhaps that is an aspect of energy, since you have to expend energy to earn the money to buy Linden.

After all this only remains to show you some of the booty.
Firstly you see me doing my "52 weeks of colour" shot for tomorrow (banana colour, if you hadn't guessed). Actually only the tv and panda are from the hunt, but the picture is in the kawaii spirit. That banana phone belongs to Nigl and has been on top of the library for years, it's a sort of landmark.
Secondly, Dimi with all the hunt items, everything you see is hunt, apart from her hair and a small grey wall in the background. Thirdly, a particularly kawaii collection of panda doll, boho couch, smiley cloud decal and smiley rocket. The sack with the rainclouds was actually the box the Cleo stuff came in, cute or what. In the last hunt that had some Cleo it was about a week before I realised that what I was displaying was the box rather than the actual gift.
Finally a rather arty shot of me and the Giant Dandelion pose. I already have dandelion fields (dandelion flowers and dandelion clocks) and dandelion seed particle emitters so I can set up a nice dandelion-rich scene for the summer.

Final thought. When I have in my inventory a panda cushion, a panda toaster, a panda hug-doll and a panda hot-chocolate flask, why has it taken this long for me to use the blog tag "panda"?

1 comment:

Hazel said...

Now is the time to be picking dandelion flowers in the real world - and making dandelion syrup!

The blog of Sheila Yoshikawa on her adventures in Second Life. This may be very thrilling. Or possibly not.