Showing posts with label VWLEM2008. Show all posts
Showing posts with label VWLEM2008. Show all posts

Sunday, 9 March 2008

Virtual Worlds: Libraries, Education, Museums conference: verdict

Conferences attended in SL: 1 (good)
Some overall thoughts about the Virtual Worlds: Libraries, Education, Museums conference that took place in Second Life on 8 March 2008, in the NMC conference Centre.

Firstly, it felt like a real conference.It was well organised and ran smoothly, which I know must have taken oodles of volunteers' time.

Secondly, as you can gather from my blog posts, I definitely learnt something from the conference. I also got to meet a few people I had been meaning to get in touch with, and bumped into some people I know - again just like a RL conference.

Third, again as in RL, I think there was a bit too much PowerPoint. A wider range of events would be nice, and I appreciated the discussion sessions. Not that I would want to avoid "transmissive" sessions altogether - I got some good information.

Fourth, the NMC conference centre is cool, and in a good way, not in the sense of too much air conditioning! I'd like to enjoy a conference centre like it RL, but you'd really need the ability to teleport, too, between the locations ;-)

Fifth, the timing was obviously much more geared to US time. I have suggested that they involve people from other time zones if they run the event again. It was frustrating to miss interesting-looking events taking place at 3 and 4 in the morning. However. I still felt it was worth the 8000 Linden I paid to attend ;-))

Sixth, the conference coffee was good (i.e. made by me in my own cafetierre)

Well, after these rather pedestrian conference posts I will return to the normal Yoshikawa style ;-)

Virtual Worlds: Libraries, Education, Museums : Part 3

This is the third report from the Virtual Worlds: Libraries, Education, Museums conference that took place in Second Life on 8 March 2008. I will summarise the remaining sessions I attended (I am pictured, right). For the 3rd parallel session I dipped briefly into Applying Distance Educational Theory to Virtual Worlds presented by Rebecca Hedreen (Library Coordinator for Distance Learning, Southern Connecticut University; Spiral Mandelbrot in SL). I realised after a little while that, although useful, it was not really new stuff to me. However, you may be interested in her website at http://delibrarian.googlepages.com/presentations

I was a little delayed finding an alternative session, since my 2nd choice had been cancelled, as the presenter hadn’t managed to get online: one of the hazards of a SL conference. My final choice was a session on options for young people, Virtual Worlds for Children presented by Fleet Goldenberg. He was giving the pros and cons of various virtual world s such as There, Whyville and Furcadia. The advantage that the SL teen grid has over most of these is the opportunity for original content creation, but each has their advantages.
One of the trends that Fleet saw was "Cross-compatibility of avatars between different platforms, enabling the creation of a true '3D Internet' of interlinked worlds that are linked seamlessly with the traditional 2D World Wide Web.” He also mentioned the use of virtual worlds in home schooling: not something you get much in the UK, but I think it is more common in the USA. Fleet finished by saying "In the meantime, LEM [Librarian, Educator and Museum] professionals ask only this: “Give us the tools and we will give you the world”. Some of those professionals are unwilling to passively wait for the tools they need right now to bring their ideas to life and are leading the way in designing them themselves or campaigning for their production."

Discussion afterwards focused on issues such as monitoring of access by adults and the impact of commercial interests (using virtual worlds to influence children’s “pester power” – trying to get them to want to buy things). Fleet gave out a link to his website with material, including videos, on virtual worlds: http://www.squirrelverse.com/links.html#demonstration

After this session there was a three hour break: rather irritating for me since it meant that the next session started at midnight! The first event was a “buzz” session with discussion around the kind of support that librarians wanted to give to learners and educators, and what they would like to see themselves in SL. Different perspectives emerged: with some interested in bringing in external resources, some in “standards”, some in more exploration of the affordances of SL. Personally I think it is valuable to exploit the skills of the library and information professional, focusing more on these rather than on “the library” and its RL resources. The chat transcript of this session is at http://sleeds.org/chatlog/?c=238

After this there were shorter presentations from Christi Confetti Higgins (Sun Microsystems: Violet Portola in SL; it says in her profile "I am a librarian at Sun Microsystems managing the digital library program."), Doug McDavid (Doug Mandelbrot in SL, who works in IBM), and Tom Peters (Maxito Ricardo in SL). It

I think Violet was one of the people who talked about 2008 as the year of virtual worlds. She felt that in SL relationships (with customers/ potential customers) developed more quickly. There are regular meetings within SL for Sun employees - instead of using conference calls, for example. They apparently have replicas of products in their buildings and librarians are included in staffing the Sun island, to greet and answer questions. There are going to be Digital libraries and research events in SL for employees. She said a little bit about Sun's own virtual world, Wonderland. It has a Java 3D based graphics engine an is open source, so can be downloaded from the Sun website. Relevant web addresses are: http://blogs.sun.com/vw/, https://lg3d-wonderland.dev.java.net/ and http://research.sun.com/projects/mpk20/

The final session before I left with my eyes drooping (at 3am) was a discussion about self-directed learning in Second Life, facilitated by Corwin Carillon. Apart from being interested in the topic, I was also attracted by the format: any more powerpoint and I would not have remained conscious. The chat transcript of this is at http://sleeds.org/chatlog/?c=239, though as some of this was in Voice (I was using Voice a lot of the time in this part) the transcript is rather enigmatic. One of the things that it made me reflect on were the varying terms that are used – particularly when talking to educators outside the UK – to mean similar sorts of things. Interesting to thinking about what “self-directed” really means. Issues to do with planning, supporting and student reaction were discussed. After this, I flew homewards and logged off, reluctantly missing some interesting sessions later on.

Saturday, 8 March 2008

Virtual Worlds: Libraries, Education, Museums : 2

This is the second post on the Virtual Worlds: Libraries, Education, Museums conference that took place in Second Life on 8 March 2008, mostly in the NMC conference Centre.
The next parallel session I chose was Whatcha Gonna Do?: An Academic Health Sciences Library in Second Life Embraces New Roles Presented by PF Anderson (Perplexity Peccable in SL); the paper was coauthored with Gillian Mayman (Gillian Oh in SL); Anne Perorazio (Kaiya Qunha in SL); and Jane Blumenthal (Wrenaissance Jewell in SL)
The whole presentation is up online at http://wwww.slideshare.net/umhealthscienceslibraries/ It has loads of slides and I think you can follow some of the main points, so I won't go over all the presentation. I did find it very interesting to see this example of how the services have developed in response to the nature of Second Life and users' interests - and to the opportunities offered.

The island (Wolverine Island) was bought by University of Michigan Medical School in Spring 2007 and students were introduced from September 2007. The island is closed to outsiders. In Summer 2007 the librarians were gaining basic skills and exploring science, health, library and education locations. However, there were a lot of technical problems, and some gave up in frustration. In addition one person had problems with a griefer and never returned to SL.

At one point before launch the team had to put together a video very quickly to help persuade senior officers, and the speakers found this ultimately a positive experience. Perplexity said "What this told me was how EMPOWERING Second Life is. That a real batch of noobs could do this just blew my mind." This video is at http://youtube.com/watch?v=EfsSGBraUhc
From September 2007 they helped out with an optional module and then had weekly brown bag sessions: SLUM - Second Life at the University of Michigan. These sounded very interesting – speakers, discussions, tours, freebie swaps and so forth. They had RL meetings when the brown bags started and email and blog were important as part of communications strategy.

They also mentioned that they have a larger proportion of distance learners participating in SL compared with the RL proportion of the population. This makes it sound useful for this purpose: keeping in touch with remote learners. They have a (private) wiki, which people asked for. Acadamics are the biggest group of users of the library in SL, however.

They went on to talk specifically about the library: the original very traditional plan had been replaced by aan open building without a roof. There were some RL activities that were unfeasible or didn't make sense in SL. However, instruction; liaison; resouce guides and troubleshooting seemed useful things in SL as well as RL.

They said how they used "vendors" (used by shops) for exhibits in the library; namely the Eatavend system. They "sell" freebies of various kinds, like shirts, food, gestures, and features of the library include game days, patient supprt group, parties, a "spirit" shop and Perplexity noted that "the LIBRARY is the current designated designer of offical UM sports wear for Second Life"! Altogether they were using new skills and going into new and unexpected areas (scripting, world tours, teaching in your (SL) underwear!). They were reaching new people as well, by the sound of it. Perplexity said "Getting a presence with the community was what has paid off the most Just BEING THERE". I have noted how useful collaboration and partinership are, and perplexity said that "No man is an island - especially in SL".

Libraries, Education, Museums conference: 1

This is the first post on the Virtual Worlds: Libraries, Education, Museums conference that took place in Second Life on 8 March 2008, mostly in the NMC conference Centre. In this post I cover the introductory session, and one on a SL class with Chinese and US students.
This event was attended by about 80 avatars. It consisted for the most part of PowerPoint presentations, although there were a couple of interesting exceptions. The opening session was Virtual Worlds: Libraries, Education, Museums, and More from Barbara Galik (Puglet Dancer in SL) and Kitty Pope (Kitty Phillip in SL).
Kitty celebrated it as the first library conference in SL. I will comment here that the conference was more focused on librarians than educators though some educators (like me) were attending or presented. Kitty highlighted library developments in SL: starting with the huge growth of librarians and info islands since the start. She gave some stats (e.g. the thousands of queries answered last year).

One of her messages was that "Collaboration is not just key but king" and she talked about collaborations with organisations and individual librarians. She mentioned the courses in virtual librarianship which are run, and felt we should be aiming to have classes on virtual librarianship as core in information and library school curricula. My comment here would have been that perhaps virtual librarianship should, in the end, permeate the whole curriculum, coming into various classes. However, as with other innovations, it may need a class of its own to start with. Of course, in the UK we only have one year for our Masters programmes, so getting something into the core curriculum is trickier than in those countries (the majority) where Masters programmes last 2 years. We are making a start with introducing SL at Sheffield this year, although more as a learning environment than a site for virtual librarianship at the moment.

Puglet Dancer when on to talk about the practical issues to do with ongoing funding of the Info islands, in particular the recurrent tier (rental) charges. They wanted to create an endowment for sustainability. Secondly they would like to be able to pay some of the volunteers. Thirdly they want to develop networking more widely - reaching out to (I think) more types of library.

Other challenges or necessary developments for SL itself included the need for a simplified introduction or interface to SL, plus the need to support larger groups. I think the latter point is an interesting one: on the one hand it is certainly necessary to make it possible to have more gathered together in one spot. On the other hand it would be a pity if this meant a move towards the ineffective large-group training sessions that you sometimes have in Real Life (400 students penned in for induction etc).

It was nice that the affective reasons for being in SL were mentioned too: "Avatars are inquisitive and they like to have fun!"
This opening session took place in the Babbage Auditorium in the New Media Consortium conference centre. One interesting thing was that the speakers were using voice, but someone was summarising in chat as they went along. I was thinking that this is something that would normally be seen as "special" for the hearing impaired, but here was being done more generally (also) to help those who weren't voice enabled.
There were then parallel sessions. I firstly went to "Preparing U.S. and Chinese Students for Collaborative Activities in Second Life" Presented by Leaunda Hemphill and Hoyet Hemphill, who are faculty in the Instructional Design and Technology Department at Western Illinois University, USA. I went along as we have a good number of Chinese students on our courses (Sheffield University, Department of Information Studies), especially in our Masters programmes. As a Department we are concerned generally about improving the experience of our international students, and also I have had some international students in my SL sessions.

The two presenters explained how they have been teaching a class of mixed Chinese and US students for the past two years. The focus of studuy is "technology integration issues and professional development of (school) teachers". Thus there were professional development aspects for the students and also the objective was that they could use these skills in helping their own students (schoolchildren) to collaborate using technology. The students were in the US (4 students, working full time whilst they studies) and in Northern China (12 students). They met with the Chinese students twice for 2 hour sessions in SL. The local (US or Chinese) faculty provide support in terms of providing extra materials, advice etc and Chinese students had some additional material in Chinese.
Part of the class this year is an activity where students investigate professional development opportunities and have to share their observations via a wiki, and Second Life is one of the professional development opportunities for study. They had used Moodle and Elluminate (conferencing) software previously – they decided this year to concentrate on the wiki and SL.
There were two two-hour sessions in SL. The 12 Chinese students had them together in a lab (which is what I have done in induction for my students), whereas the US students had inductions one-to-one. The SL sessions covered "1) introducing Second Life; 2) traveling in Second Life as a tourist and then as a student; 3) building in Second Life, and 4) teaching and researching in Second Life."
The speakers gave more information on exactly what activities they did - including orientations in basics such as notecards and movement. They seemed to have a lot of visits and tours including encouraging students to invite each other to locations
Some observations concerning Chinese students:
- They noted the need to be careful with terminology & language.
- They noted how social interactions were important to Chinese students in addition to the educational ones. The Chinese students were more interested in the personal aspects - including in interactions with lecturers - than were the US students. This fits in with things that our own international office (at Sheffield University) tell us, as well as observation of our own students. Speakers thought it also might be because the US students were working as well as studying, whereas the Chinese were just studying.

In terms of the sites the students visited "at the end of their introductory activities, they reflected together on what they had learned. What was the purpose of the site? What was its educational value? How could a teacher use these sites in her/his classroom?"

They had discussions about what the interaction was between SL and RL skills e.g. using SL for developing interviewing skills. The feeling was that there were a number of applications for teaching.

One interesting issue that came up was that when they were using Moodle the previous year the 2 groups (US/Chinese) exchanged 500 (!) messages on discussion boards in about one week - talking about various issues. This is (my observation here) in contrast to a tendency in RL to gravitate into national groups.

Bluewave Ogee raised the issue of using SL as a preparation for study abroad, and the speakers said they are going to use it to prep students who are going to Denmark. Also one can see its use in introducing students who are from another country, giving them an introduction in SL before they travel to you to study.

The blog of Sheila Yoshikawa on her adventures in Second Life. This may be very thrilling. Or possibly not.